At this point this is more of a toy than a game. You basically move a bunch of balls by pushing and flinging them through the playfield towards a collector that sucks them in. The point is to keep the number of active balls in the field below a certain level. If you can do this before the timer runs out, you get to move on to the next level. At higher levels, the balls are spawned at a faster rate.

This is version 0.11 - Added sound and some other graphical effects. Squished a few bugs as well.


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